RUNNING THE HELLO WORLD APP
If you see the previous post to create an android project, it includes a default set of "HELLO WORLD" source files that allow you to immediately run the app.
If you see the previous post to create an android project, it includes a default set of "HELLO WORLD" source files that allow you to immediately run the app.
How to run your app depends on two things:
whether you have a real Android-powered device and whether you're using
Eclipse. This lesson shows you how to install and run your app on a real device
and on the Android emulator, and in both cases with either Eclipse or the
command line tools.
Before you run your app, you should be aware
of a few directories and files in the Android project:
AndroidManifest.xml
The manifest file describes the fundamental characteristics of
the app and defines each of its components. You'll learn about various
declarations in this file as you read more training classes.
One
of the most important elements your manifest should include is the <uses-sdk> element. This declares your app's
compatibility with different Android versions using the android:minSdkVersion andandroid:targetSdkVersion attributes. For your first app, it should look
like this:
<manifest xmlns:android="http://schemas.android.com/apk/res/android" ... >
<uses-sdk android:minSdkVersion="8" android:targetSdkVersion="17" />
...
</manifest>
<uses-sdk android:minSdkVersion="8" android:targetSdkVersion="17" />
...
</manifest>
You
should always set the android:targetSdkVersion as high as possible and test your app on the
corresponding platform version. For more information, read Supporting Different Platform
Versions.
src/
Directory
for your app's main source files. By default, it includes an Activity class that runs when your app is launched using the app icon.
res/
Contains several sub-directories for app resources. Here
are just a few:
drawable-hdpi/
Directory
for drawable objects (such as bitmaps) that are designed for high-density
(hdpi) screens. Other drawable directories contain assets designed for other
screen densities.
layout/
Directory
for files that define your app's user interface.
values/
Directory
for other various XML files that contain a collection of resources, such as
string and color definitions.
When you build and run the default Android app, the default Activity class starts and loads a layout file that says "Hello
World." The result is nothing exciting, but it's important that you
understand how to run your app before you start developing.
Run on a Real Device
If you have a real Android-powered device, here's how you can
install and run your app:
1.
Plug in your device to
your development machine with a USB cable. If you're developing on Windows, you
might need to install the appropriate USB driver for your device. For help
installing drivers, see the OEM USB Drivers document.
2.
Enable USB debugging on your device.
o On most devices running Android 3.2 or older,
you can find the option under Settings > Applications > Development.
o On Android 4.0 and newer, it's in Settings >
Developer options.
To run the app from Eclipse:
1.
Open one of your
project's files and click Run from the toolbar.
2.
In the Run as window that appears, select Android
Application and click OK.
Eclipse installs the app on your connected device and starts it.
Or to run your app from a command line:
1.
Change directories to
the root of your Android project and execute:
ant debug
2.
Make sure the Android
SDK platform-tools/ directory is included in your PATH environment variable, then execute:
adb install
bin/MyFirstApp-debug.apk
3.
On your device, locate MyFirstActivity and open it.
Run on the Emulator
Whether you're using Eclipse or the command line, to run your
app on the emulator you need to first create an Android Virtual Device (AVD). An AVD is a device configuration for
the Android emulator that allows you to model different devices.
Figure 1. The AVD Manager showing a few virtual devices.
To create an AVD:
1.
Launch the Android
Virtual Device Manager:
a.
In Eclipse, click
Android Virtual Device Manager from the toolbar.
b.
From the command line,
change directories to<sdk>/tools/ and execute:
android avd
2.
In the Android
Virtual Device Manager panel, click New.
3.
Fill in the details
for the AVD. Give it a name, a platform target, an SD card size, and a skin
(HVGA is default).
4.
Click Create AVD.
5.
Select the new AVD
from the Android Virtual Device Manager and click Start.
6.
After the emulator
boots up, unlock the emulator screen.
To run the app from Eclipse:
1.
Open one of your
project's files and click Run from the toolbar.
2.
In the Run as window that appears, select Android
Application and click OK.
Eclipse installs the app on your AVD and starts it.
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